2/20/2023 0 Comments Humankind vs civ 6In a recent game I played, picking the Zhou in the Ancient slot and spamming confucian schools next to mountains led to my research rate multiplying by a cool 10,000% in the space of a few turns. It feels like bonuses are offset in such subtle ways that you can’t see them being balanced out, leading you to feel like you’re a genius exploiting loopholes in the rules. Having played a few more games, my outlook is brighter on that front. Last time I previewed Humankind, I talked about how the game’s mix-n-match civilisation-building system left it open to the emergence of bonus combos too powerful not to be used, seriously throttling the effective breadth of pathways through the ages. On that front, I really don’t know what to expect. But the real test will be whether I’m still playing it months after that process is done, and the illusion of infinite possibility is dispelled. It’s easy to become infatuated with a game when you’re still exploring what it can do. I’m still at a stage where every session is revealing a whole new seam of potential play experiences to me, and since 4X playthroughs are such glacial things, it’s a pile of thinkbiscuits that will take me a very long time indeed to eat. Every time I see this image, from Humankind's loading screen, I cannot get over just how intensely ready to fuck someone up that astronaut looks.īut honestly, I still need to play way more of Humankind to know for sure whether it’s a classic. As far as I’m concerned, Humankind lives up to a giant slice of the hype which has preceded it, and it should rightly be considered as state-of-the-art for the 4X genre. It is, indeed, the precise sort of magnetism I have felt from Civ games in the past. What I can tell you is that whenever I open up Steam, my brain starts moving towards the prospect of playing Humankind like a tray of nails sliding towards a giant cartoon magnet. But honestly, I can’t think of anything less fun for me, less fair to either game, or less useful to you, than a long set of oblique feature comparisons, ramping up to an arguably worthless “better than/worse than” verdict.
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